Horizon Zero Dawn: the pleasure of hunting dinosaurs robots - "TechnoTron"

Posted By: "TechnoTron"  Ap 08, 2017


Horizon Zero Dawn


Horizon Zero Dawn


GAMES, CONSOLES, HORIZON ZERO DAWN, VIDEOGAMES

"The game does not need to be an original idea to create a memorable experience thanks to an excellent history and good mechanics."

Horizon Zero Dawn
shows that it is not necessary to be original to create a memorable experience. The Game Studio Guerrilla Games, famous before for the Killzone series and creator of exclusives for Sony consoles, is the result of an exercise of looking carefully at other games, discover what did well, what did wrong and then propose how to make it better. What it lacks in novelty compensates it perfecting mechanical already known, but never so well implemented as in this game. Ah, good, and gives the opportunity to hunt dinosaurs giant robots. That helps. Pretty much.



Attention to the design of the world and history are noticed early on, demonstrating that developers had a clear vision of what they wanted to.



The universe of the game which, despite being in a land is particularly refreshing post-apocalyptic, does not fall in the boring grayscale of similar stories and instead forward enough in the future to a time in which everything is dominated by vegetation, there are new tribes of humans with emerging religions and shows the existence of a hidden history represented by the presence of different beasts robots. From the outset, there are indications of a fascinating mystery: what happened untilall end as well? The machines who created and why? Is the technology that continues to operate a latent danger?



The best is that Horizon Zero Dawn does not ignore these questions, but it puts them in the heart of the story. Towards the end of the game it gives many and satisfactory answers, but also undertakes to show the path that could explore the series in future versions. In the middle of so many stories so full of clichés in video games with high budget and bored, Horizon Zero Dawn shines with a fascinating narrative that never loses strength in the more than forty hours that someone takes to complete it on normal difficulty.



But, of course, little does have something to tell if there is a mechanical which make playing entertaining. The protagonist is Aloy, a Huntress banished from their tribe that explores the world in search of their identity and to understand the mysteries that surround it. The good news is tools that Guerrilla Games gives to perform this scan are the best we have seen in the genre of (sandbox) open-world games.



Everything to do with hunting machines works very well. First, the robots, which arenot only dinosaurs but also different types of animals, are very well designed, with specific weaknesses, and offer a constant challenge. Much of the fun of Horizon Zero Dawn is studying them, discover mineable points and decide the best way to attack them. Second, offer ways to make the game has great depth, with different types of arms that respond to particular situations. The game encourages experimentation. Third, the world, giant and with very good graphics, has enough variety to not to become boring. Wrap one in history and not released until the final credits appear.



That said, Horizon Zero Dawn uses the same tools of the games of its genre: it should go to a high place to discover parts of the map (in the style of Assassin's Creed), hunting animals is similar to what was done in Far Cry 3 and 4, and, ingeneral, has no original ideas. What does is that it introduces minor changes to these mechanical so they work very well.



Where the game loses shine is in the secondary characters: the underdeveloped are contrasts with the history of Aloy and the world in which we find ourselves. That feeds secondary missions which, with a few exceptions, are interesting on their own or not give depth to the main story, as if, to cite an excellent recent example, inThe Witcher 3.



But these obstacles do not break the experience. Horizon Zero Dawn is an excellent argument to buy a PlayStation 4, not only for being a memorable experience that perfects the typical mechanical of open world games, but left wanting more. That'severything you can ask for a video game.


GAMES, CONSOLES, HORIZON ZERO DAWN, VIDEOGAMES

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